Developer(s) | Black Shell Games |
---|---|
Publisher(s) | Black Shell Media |
Director(s) | Daniel Doan |
Producer(s) | Raghav Mathur |
Programmer(s) | Daniel Doan |
Artist(s) | Angel Rodriguez |
Writer(s) | Dorian Karahalios, Yixin Li |
Composer(s) | Rafael Langoni Smith |
Engine | C++ |
Platform(s) | Microsoft Windows |
Release | Black Edition
|
Genre(s) | RPG, roguelike, strategy, adventure |
Mode(s) | Single-player |
SanctuaryRPG is a roguelikeadventure video game developed by Black Shell Games, a subsidiary of Black Shell Media LLC. The game was released on April 29, 2014 for Microsoft Windows. In the game, players create a character and travel throughout the game vanquishing enemies, crafting items, and collecting loot, with the ultimate goal of defeating The Matron.[1][2][3][4][5][6][7][8]
Just found this game a little bit ago, and found it quite enjoyable, so I thought I would share it with you all, get it a little exposure and just have some.
Gameplay[edit]
SanctuaryRPG is a strategic turn-based monster slaying and dungeon crawling adventure set in a retro ASCII-art world. The game puts players in control of an adventurer in search of The Matron. After customizing their character and choosing from several game modes, the player is thrust in the game world. Players are encouraged to explore the sprawling locales of Westhaven in addition to the main storyline. On their travels, players must defeat many different types of enemies, ranging from slimes, to skeletons and robots. The game has permadeath in Classic mode, so when the player dies in the game, there isn't an option to respawn.[1]
Players can select destinations via context menu in order to explore the game world, and will engage in battle with various beasts in these areas via a combo-based combat system. Winning battles grants the player gold, experience points, and sometimes, various items. In addition to the combat, players can also explore the world and talk to various non-player characters throughout the game. There is a crafting system in the game as well, which allows players to create their own weapons and armors. The game also contains humorous dialogue, and continually reminds players of its light-hearted nature.[2]
Reception[edit]
Tried a dozen games, with each class. Get horribly destroyed and/or liquified before level 15. I like challenging games, but this one is very intense. Therefore, I am here asking if you guys can provide some good 'new player tips', such as class/origin combinations, weapon choice, etc. Not too much, just want a minor nudge in the right direction Thanks! SanctuaryRPG is an RPG, released on April 19, 2014 via digital distribution on itch.io.
PC Gamer's Tom Sykes describes the game as, 'a streamlined and grind-free take on Final Fantasy and Dragon Quest and early Ultima and Things Like That'. He goes on further to elaborate that the game is, 'an expansive firstpersonish fantasy world you interact with by typing numbers on your keyboard.' With regard to the game world itself, he noted that, 'Narration and dialogue is playful and pretty funny, while the lack of painstakingly drawn art has allowed the team to imagine outlandish creatures and scenarios to their heart's content.' Pearson concluded, 'Despite appearances – and despite the whole permadeath thing in Classic mode – Sanctuary is actually fairly streamlined and forgiving, downplaying timesinky stuff like inventory management to ensure that you're always moving forward.'[1]
Rock Paper Shotgun's Konstantinos Dimopoulos review of the game states, 'Describing SanctuaryRPG as a huge, hilarious and most honorable devourer of free time would be an understatement. Also, a rather vague statement too, as this freeware beauty also happens to be a proper, full-fledged text-based RPG with some terrific ASCII illustrations and outrageous bosses, that lets you fantasize about being anything from a burly barbarian or a pious paladin to a roaming ranger or a wicked wizard.'[2]
Destructoid's Patrick Hancock praised the game, stating that 'It's got a very old-school vibe thanks to the ASCII graphics and UI, but the combat feels modern and intelligent. It caters to a wide variety of players, even if you don't have any sort of nostalgia for games like Nethack or Zork.'[3]
NewEgg's David Sanchez remarked about the gameplay, stating 'The stellar blend of roguelike, RPG, dungeon crawler, and text adventure makes for a quest that’s overflowing with variety and practically nonstop entertainment. Throw in a few side quests and the inclusion of six character classes, and you’ve got a diverse retro-themed quest that’s a sheer blast all the way through.'[4]
Hardcore Gamer's Jahanzeb Khan especially enjoyed the battle system, noting that 'SanctuaryRPG has a fast paced and truly engaging turn based battle system, and you find yourself so swept away by the flow of it that it’s easy to have a split second slip-up and immediately taste defeat after. You sometimes forget how it’s supposed to be turn-based affair and that you can take your time during your turn, because you can’t help but react impulsively out of instinct. Such is its design, and there’s so much going. Spells, combo attacks, character re-positioning, and extravagantly named ultra special attacks, SanctuaryRPG literally has it all.'[5]
Gamasutra's Lena LeRay writes 'Where the game really shines in terms of gameplay is in promoting player choice in all things and making those choices matter.' Remarking on the game's unique and stylistic design choices, she notes 'Its blend of modern game design and old-school aesthetic isn't quite like anything I've seen so far.' LeRay also makes mention of the game's in-depth system of customizing loot, stating that it is 'an extensive crafting system in which the player must balance material durability with increasing progress towards completion and increasing quality.'[6]
Kotaku's Logan Booker adds 'Despite being drawn with a limited set of colours and characters, it looks quite good and sufficiently adventurous.' Booker notes that the game's sizable download size, in lieu of its ASCII art exterior by saying, 'Don’t let appearances fool you — the game in its current state weighs in at 93MB. So there’s definitely some meat there.'[7]
Softpedia's Alexandru Chirila states that the game is 'An RPG with humor that’s sharper than any sword you’ll be using to battle monsters.' He also indicates that the game humorously defies logic by stating that 'Most of the charm that comes out of SanctuaryRPG is from its witty and unexpectedly logical storytelling of a world that’s populated by vicious beasts, slimy worms that like to be petted and robots that put themselves together after you defeat them.'[8]
References[edit]
- ^ abcSykes, Tom (Apr 26, 2014). 'The Best Free Games of the Week'. PC Gamer. Retrieved Aug 16, 2014.
- ^ abcDimopoulos, Konstantinos (Aug 14, 2014). 'Freeware Garden: SanctuaryRPG'. Rock Paper Shotgun. Retrieved Aug 16, 2014.
- ^ abHancock, Patrick (Jul 17, 2014). 'SanctuaryRPG is now available and name-your-own-price!'. Destructoid. Retrieved Aug 16, 2014.
- ^ abSanchez, David (Aug 14, 2014). 'Review: SanctuaryRPG is a fun ASCII experience'. NewEgg. Archived from the original on 2014-08-16. Retrieved Aug 16, 2014.
- ^ abKhan, Jahanzeb (Apr 8, 2014). 'Review: SanctuaryRPG'. Hardcore Gamer. Retrieved Aug 16, 2014.
- ^ abLeRay, Lena (Aug 21, 2014). 'PWYW Pick: SanctuaryRPG blends old-school aesthetics and new-school mechanics'. Gamasutra.
- ^ abBooker, Logan (Jan 21, 2015). 'SanctuaryRPG Wants To ASCII You A Question'. Gamasutra.
- ^ abChirila, Alexandru (Jan 26, 2015). 'Download SanctuaryRPG'. Softpedia.
External links[edit]
With that, we're done with the Torvus Bog. Time to go pay U-Mos a visit at the Great Temple to learn of the third a final region of Aether yet to be explored. Return to the Temple Transport Access and travel back to the Temple Grounds (pass through the Path of Roots room on your way to pick up Missile TB.08). Just expect to face two Dark Pirate Troopers on your way at the Great Bridge. Say goodbye to the bog for now and return to the Temple Grounds.
Once there, head back to the twisting canyon of the Path of Eyes area and look for a green door on the northern side of the area. Blow the blast shield off and go inside to find yourself looking down a gigantic cliff. Use the Kinetic Orb Cannon to reach the other side, then grapple over to Energy Tank TG.02 waiting for you on a separate platform overlooking the cliff. With this item in hand, return to the Path of Eyes and proceed to the Meeting Grounds.
Make sure you've got plenty of Light ammo, as once you reach there you'll notice that those War Wasp Hives have mysteriously vanished. You'll find out why soon enough as three Dark Pirate Commandos teleport in to attack. Switch on the Dark Visor and deal with all three before moving on.
With the trio down, take the lift up to the Great Temple. Inside the Temple Sanctuary room you'll find a translator gate with an emerald hologram you can now scan, but the door beyond is blocked, so we'll need to visit U-Mos first. Head topside and pay him a visit. He'll explain that the final temple lies in the fortress of the Sanctuary region. Take note of the small hologram of a robot he also displays, you'll be meeting it soon enough.
Use the Dark Visor to track dimension-hopping foes easily.
Return to the Temple Sanctuary and proceed through the door on the northern side of the room. The last time you visited the following corridor was on your first visit to the Great Temple. Sneak through the narrow opening on the right wall to find that hidden save station, then lay a bomb beside the cracked wall next to it to uncover a secret passage. Walk down underneath the save station to find Missile GT.02 hiding there.
With your latest missile tucked away, save you game here before returning to the Temple Grounds by way of Temple Transport A. Back down in the Temple Grounds, proceed through the Sacred Path to the Sacred Bridge (there's an inactive Dark Portal here but there's not much we can do in that region of Dark Aether for now). In the Sacred Bridge you'll find your path blocked by a large circular panel overlooking a small pit.
Scanning the panel reveals that its controls are not present in the current dimension. So it's time to put the Dark Visor to use again. Switching it on will reveal five small red pods surrounding the panel. Use the Seeker Launcher to lock on, then fire at all five to lower the panel easily.
Move through to find yourself back at the GFMC Compound where the troopers parked their ship. Xilisoft converter download. Except this time there's a pesky Space Pirate Trooper snooping around the control station near the ship. Deal with this one and his two buddies before moving on. Use the Space Jump to jump atop the GFS Tyr and grab Missile TG.07 at the rear of the ship. Over on the port side of the ship you'll spot a translator gate adorned with an emerald hologram, scan it to open the passage beyond.
Inside the following tunnel you'll be greeted by a Luminoth Turret - quickly scan it for your Logbook before dismantling it. Further through this area you'll discover a thick yellow beam which only blinds you momentarily if you step in it (we'll figure this one out later). Turn right and deal with the second Luminoth Turret there.

Near the exit ahead scan the Luminoth Lore Projector there before moving on. From this projector you'll learn what your final objective is after securing the Sanctuary region - that massive structure in the sky of the Sky Temple Grounds is the home of the Ing ruler. But you'll need ten Sky Temple Keys to access it. Don't worry about them for now and press on. The next chamber contains the lift to Sanctuary, so power it up and step on.
Welcome to the Sanctuary Fortress, home of the Luminoth's advanced technology.
Once there, the architecture of this first chamber will already give you an idea that this is one hi-tech place. Scan the remains of the two Luminoth warriors beside the door to learn that they taken down by rogue machines rather than Ing - so there's going to be some not-so-friendly mechanoids here. Turn around and scan the large assembly behind the lift to learn that this Luminoth security sensor has been compromised by the Ing, so you're definitely going to see some hostiles here.
Exit the lift chamber and cross through the following corridor. Watch out for two Luminoth Turrets guarding the door ahead, stay back and take them out from afar. Walk forward to find the doorway blocked by a large object. Scan this 'security ring' to learn that its control terminal is nearby. Sweep around till you find the terminal and scan it to rotate the ring out of the way. Beyond here you'll discover two massive turbines as part of a huge power generator.
Look up on the wall on the right, see those tiny little objects moving about? Scan one for your Logbook, these Serenity Class Drones won't do you any harm, so just leave the cute little things alone. Up ahead lies another blocked passage, use the Spinner nearby to rotate the security ring to the open position. Exit via the door ahead for an awesome sight.
The camera will pan out, introducing the Sanctuary Fortress. You'll be standing before a massive elaborate structure perched high atop a mountain peak overlooking what looks like a massive technological city below. Now this place certainly doesn't fit in along with everything you've seen so far. Cross the huge bridge connecting your cliff with the structure ahead, but before the end you'll be ambushed by a number of Pirate Commandos. So these creatures have taken a liking to this city.
Retreat down the bridge and try to destroy the Phazon containers along the way if any of the Commandos run after you. One Commando will have teleported in behind you, wait for him to wander too close to a Phazon container and teach him why he shouldn't stand there.
Rezbits are annoying - they can literally send a temporary virus into Samus' Power Suit.
Clear off the remaining foes to unlock the entrance to the fortress. Go inside to find a narrow tunnel. Work your way through it, then scan one of the small electrified creatures you find along the way to reveal them as Octopedes. Send a few shots at them to disconnect the units from each other, then stand back and wait for them all to pop. Scan one of the two large globes halfway through the tunnel to learn that they process light energy for other parts of the fortress - this place is definitely high on the technological scale.
Beyond this tunnel you'll discover a large circular chamber where two tall humanoid robots stand against the walls, both with what appear to be huge bowling balls for hands. Scan one to reveal that they're completely inactive, so no need to worry about them for now. Look up and scan the panel up on the north side of the wall, once again this is controlled by pods not present in the current dimension. So switch on the Dark Visor to spot them.
Use the Seeker Launcher to plug all five pods to lower the panel. As soon as the panel lowers a really weird object will hover down from behind the panel. Scan this odd specimen to reveal it as a Rezbit. These things are tough to deal with, and can easily mess around with you.

Open up on the Rezbit and it'll become alerted to your presence. It'll then deploy a blue energy shield capable of deflecting your shots. Wait for the shield to lower before opening up again. If the yellow flashing panels disappear and the Rezbit dances about with swirly blue particles it's about to launch a very nasty attack. If you're in its direct line of sight when it emits a yellow spark your visor will go completely ballistic, as the Rezbit has just beamed a virus into Samus' Dark Suit.
Do what your visor tells you and hold L, R and B to 'reboot'. You'll see a few system messages before you view returns to normal. Find cover if this happens as the Rezbit will follow up with a few energy bursts aimed straight at you. Keep shooting it and send a Super Missile its way to finish the weirdo off.
The views around the fortress are quite breathtaking.
With the area secure use the platform near the two inactive robots to reach the door above. Beyond here you'll locate the Reactor Core, a large and intricate room surrounding a power generator. But as you enter you'll be greeted by another mechanical surprise - a large spider-walker drone will spot you with its red security sweeping beam. This crazy walking beast is composed of two units, the legs and the head. Scan each one, the Quad CM and Quad MB respectively. You'll need to deal with both to finish the machine off. Start by targeting the head and open up on it.
Use a Super Missile to easily blow it off, but watch out if the entire unit retracts its legs and spins around the room. Stay back as well to avoid a swipe from one of the legs. With the Quad CM destroyed, the legs are still able to operate. Your shots will bounce harmlessly off its outer hull, so we'll need to take it down another way.
Wait for it to perform the spinning vortex attack, then quickly enter Morph Ball mode. Boost into the robot to send it out of control, it'll then come to a rest and expose a small red object from its underside. Quickly boost into this object to destroy the legs entirely. With that little encounter out of the way you'll be free to explore. Scan some of the objects around the area, just watch out for the Rezbit floating about in the main chamber.
Wayfarersars Mysteriorum's Rpg Sanctuary Fallout 4
You'll also discover a translator gate adorned with a cobalt hologram - you'll need to visit the Sanctuary Temple before gaining access to cobalt-coded devices. Blow the red blast shield off the door on the north-eastern side of the room to locate a Save Station beyond (and a pretty view outside), so save your game there before moving on.
