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Technical Foul

  1. Personal Fouls

A. Technical Foul

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Section I—Excessive Timeouts

  1. Requests for a timeout in excess of the authorized number shall be granted and a technical foul shall be assessed. Following the timeout and free throw attempt, the ball will be awarded to the team which shot the free throw and play shall resume with a throw-in nearest the spot where play was interrupted.
  2. If the excessive timeout is granted prior to free throw attempt(s), there will be no line-up for the remaining free throws and play shall resume with a throw-in at the point of interruption by the team which shot the technical foul.
  3. If the excessive timeout is granted prior to a jump ball, the ball shall be awarded to the team shooting the technical foul at the point of interruption.

Section II—Delay-of-Game

  1. A delay-of-game shall be called for:
    1. Preventing the ball from being promptly put into play.
    2. Interfering with the ball after a successful field goal or free throw.
    3. Failing to immediately pass the ball to the nearest official when a personal foul or violation is assessed.
    4. Touching the ball before the throw-in has been released.
    5. A defender crossing the boundary line within the designated throw-in spot prior to the ball being released on a throw-in.
    6. A team preventing play from commencing at any time.
    7. Any player, coach or trainer interfering with a ball which has crossed the boundary line (Rule 8—Section II—e).
    8. A free throw shooter venturing fully beyond the three-point line between attempts.
    9. A player entering the game when beckoned by an official with his shirt untucked.
      1. PENALTY: The first offense is a warning. A technical foul shall be assessed with each successive offense and charged to the team. An announcement will be made by the public address announcer. The shot clock shall remain the same or reset to 14, whichever is greater, if the violation is assessed against the defensive team. The offensive team shall be awarded a new 8 seconds to advance the ball if it is in the backcourt. There is no change in timing status if any of these violations are assessed against the offensive team. If repeated acts become a travesty, the head coach shall be notified that he is being held responsible.
      2. EXCEPTION (5): In the last two minutes of the fourth period and last two minutes of any overtime period, a technical foul will be assessed if the defender crosses or breaks the plane of the boundary line within the designated throw-in spot when an offensive player is in a position to inbound and prior to the ball being released on a throw-in.

Section III—Number of Players

  1. If the ball is put into play and remains in play with one team having six or more players on the court, a non-unsportsmanlike technical foul will be assessed on the team with too many players and such team would lose possession if it had possession at the time the violation was discovered. Immediately following the free throw awarded for the technical foul, the team with the correct number of players will instruct the Crew Chief to:
    1. resume play from the point in time when the technical foul was assessed, under the same conditions as would have prevailed had there been no error with a throw-in, jump ball or foul shot, as If the ball is to be put into play with a throw-in, the team who shot the free throw will be awarded possession unless that team just scored and the error was discovered prior to the throw-in being released by the team with six or more players.
    2. nullify all play that occurred from the point in time when the ball was put into play with one team having six or more players on the court and ending when the technical foul was assessed, reset the game and shot clock to the point in time when the ball was put into play, and if the ball was put into play by:
      1. a throw-in, the ball shall be returned to the original throw-in spot with the ball awarded to the team with the correct number of players, or
      2. a missed free throw that remained in play, a jump ball shall be held at center court between any two players in the game, or
      3. a jump ball, the ball shall be returned to the original jump ball spot and a jump ball held with the same two
        1. EXCEPTION: Acts of unsportsmanlike conduct and all flagrant fouls, and points scored from any resulting free throws, shall not be nullified.
  2. Other errors involving the wrong number of players at the start of play, four or less, will be penalized with a non-unsportsmanlike technical foul and play shall resume from the point-of-interruption.
    1. EXCEPTION to a and b: If the violation occurs on (1) a free throw attempt which is to be followed by another free throw attempt, or (2) a free throw attempt that is not going to remain in play, (3) throw-in before the ball is released, (4) prior to a personal foul being assessed, or (5) jump ball before the ball is released.

Section IV—Basket Ring, Backboard or Support

  1. An offensive player who deliberately hangs on his basket ring, net, backboard or support during the game shall be assessed a non-unsportsmanlike technical foul.
  2. A defensive player who deliberately gains or maintains height or hangs on his opponent’s basket ring, net, backboard or support shall be assessed a non-unsportsmanlike technical If he touches the ball during a field goal attempt, points shall be awarded consistent with the type of shot.
    1. EXCEPTION: An offensive or defensive player may hang on the basket ring, backboard or support to prevent an injury to himself or another player, with no technical foul assessed.
  3. Should a defensive player deliberately hang on the basket ring, net, backboard or support to successfully touch a ball which is in possession of an opponent, a non- unsportsmanlike technical foul shall be assessed.

Section V—Conduct

  1. An official may assess a technical foul, without prior warning, at any time. A technical foul(s) may be assessed to any player on the court or anyone seated on the bench for conduct which, in the opinion of an official, is detrimental to the game. The technical foul must be charged to an individual. A technical foul cannot be assessed for physical contact when the ball is alive.
    1. EXCEPTION: Fighting fouls and/or taunting with physical contact.
  2. A maximum of two technical fouls for unsportsmanlike acts may be assessed any player, coach, trainer, or other team bench person. Any of these offenders may be ejected for committing only one unsportsmanlike act, and they must be ejected for committing two unsportsmanlike acts.
  3. A technical foul called for (1) delay of game, (2) coaches box violations, (3) defensive 3-seconds, (4) having a team total of less or more than five players when the ball becomes alive, (5) a player hanging on the basket ring or backboard, (6) participation in the game when not on team’s active list, or (7) shattering the backboard or making the rim unplayable during the game (Comments On the Rules—G) is not considered an act of unsportsmanlike conduct.
  4. A technical foul shall be assessed for unsportsmanlike tactics such as:
    1. Disrespectfully addressing an official
    2. Physically contacting an official
    3. Overt actions indicating resentment to a call or no-call
    4. Use of profanity
    5. A coach entering onto the court without permission of an official
    6. A deliberately-thrown elbow or any unnatural physical act towards an opponent with no contact involved
    7. Taunting
  5. Cursing or blaspheming an official shall not be considered the only cause for imposing technical foul. Running tirades, continuous criticism or griping may be sufficient cause to assess a technical. Excessive misconduct shall result in ejection from the game.
  6. Assessment of a technical foul shall be avoided whenever and wherever possible; but, when necessary they are to be assessed without delay or procrastination. Once a player has been ejected or the game is over, technical fouls cannot be assessed regardless of the provocation. Any additional unsportsmanlike conduct shall be reported by e-mail immediately to the League Office.
  7. If a technical foul is assessed to a team following a personal foul on the same team, the free throw attempt for the technical foul shall be administered first.
  8. The ball shall be awarded to the team which had possession at the time the technical foul was assessed, whether the free throw attempt is successful or not. Play shall be resumed by a throw-in nearest the spot where play was interrupted.
    1. EXCEPTION: Rule 12A—Section I and Rule 12A—Section III.
  9. Anyone guilty of illegal contact which occurs during a dead ball may be assessed (1) a technical foul, if the contact is deemed to be unsportsmanlike in nature, or (2) a flagrant foul, if unnecessary and/or excessive contact occurs.
  10. Free throws awarded for a technical foul must be attempted by a player in the game when the technical foul is
    1. If a substitute has been beckoned into the game or has been recognized by the officials as being in the game prior to a technical foul being assessed, he is eligible to attempt the free throw(s).
    2. If the technical foul is assessed before the opening tap, any player listed in the scorebook as a starter is eligible to attempt the free throw(s).
    3. If a technical foul is assessed before the starting lineup is indicated, any player on the squad may attempt the free throw(s).
  11. A technical foul, unsportsmanlike act or flagrant foul must be called for a participant to be ejected.
    1. EXCEPTION: Rule 12A—Section V—l—4
  12. A player, coach, trainer, or other team bench person must be ejected for:
    1. A punching foul
    2. A fighting foul
    3. Technical foul for an attempted punch or swing with no contact or a thrown elbow toward an opponent above shoulder level with no contact
    4. Deliberately entering the stands other than as a continuance of play
    5. Flagrant foul penalty (2)
    6. Second flagrant foul penalty (1)
    7. Participation in the game when not on team’s active list
  13. Eye guarding (placing a hand in front of the opponent’s eyes when guarding from the rear) a player who does not have possession of the ball is illegal and an unsportsmanlike technical shall be assessed.
  14. A free throw attempt is awarded when one technical foul is assessed.
  15. No free throw attempts are awarded when a double technical foul is assessed. Technical fouls assessed to opposing teams during the same dead ball and prior to the administering of any free throw attempt for the first technical foul, shall be interpreted as a double technical foul.
  16. The deliberate act of throwing the ball or any object at an official by a player, coach, trainer, or other team bench person is a technical foul and violators are subject to ejection from the game.
  17. Punching fouls, although recorded as both personal and team fouls, are unsportsmanlike acts. The player will be ejected immediately.
  18. Any player who throws or kicks the ball directly into the stands with force, regardless of the reason or where it lands, will be assessed a technical foul and ejected. All other instances where the ball ends up in the stands will subject the player to a possible technical foul and ejection.

Section VI—Fighting Fouls

  1. Technical fouls shall be assessed players, coaches or trainers for fighting. No free throws will be attempted. The participants will be ejected immediately.
  2. This rule applies whether play is in progress or the ball is dead.
  3. If a fighting foul occurs with a team in possession of the ball, that team will retain possession on the sideline nearest the spot where play was interrupted but no nearer to the baseline than the free throw line extended.
  4. If a fighting foul occurs with neither team in possession, play will be resumed with a jump ball between any two opponents who were in the game at the center circle.
  5. A fine not exceeding $50,000 and/or suspension may be imposed upon such person(s) by the Commissioner at his sole discretion.

Section VII—Fines

  1. The following progressive technical foul and ejection schedules will apply.*with a warning letter sent when the violator reaches his 10th (5th in playoffs) technical foul

  2. Whether or not said player(s) is ejected, a fine not exceeding $50,000 and/or suspension may be imposed upon such player(s) by the Commissioner at his sole discretion.
  3. During an altercation, all players not participating in the game must remain in the immediate vicinity of their Violators will be subject to suspension, without pay, for a minimum of one game and fined up to $50,000.
    1. The suspensions will commence prior to the start of their next game.
    2. A team must have a minimum of eight players dressed and ready to play in every preseason and regular season game and nine in any playoff game.
    3. If five or more players leave the bench, the players will serve their suspensions alphabetically, according to the first letters of their last name.
    4. If seven bench players are suspended (assuming no participants are included), four of them would be suspended for the first game following the altercation. The remaining three would be suspended for the second game following the altercation.
  4. A player, coach or assistant coach, upon being notified by an official that he has been ejected from the game, must leave the playing area IMMEDIATELY and remain in the dressing room of his team during such suspension until completion of the game or leave the building. Violation of this rule shall call for an automatic fine. A fine not to exceed $50,000 and possible forfeiture of the game may be imposed for any violation of this rule.
  5. Any player who in the opinion of the officials has deliberately hung on the basket ring shall be assessed a non-unsportsmanlike technical foul and a fine of $2000.
    1. EXCEPTION: An offensive or defensive player may hang on the basket ring, backboard or support to prevent an injury to himself or another player, with no penalty.
  6. At halftime and the end of each game, the coach and his players are to leave the court and go directly to their dressing room, without pause or delay. There is to be absolutely no talking to game officials.
    1. PENALTY—$2000 fine to be doubled for any additional violation.
  7. Any player who is assessed a flagrant foul—penalty (2) must be ejected and will be fined a minimum of $2,000. The incident will be reported to the League Office.

Section I—Types

  1. A player shall not hold, push, charge into, impede the progress of an opponent by extending a hand, arm, leg or knee or by bending the body into a position that is not normal. Contact that results in the re-routing of an opponent is a foul which must be called immediately.
  2. Contact initiated by the defensive player guarding a player with the ball is not legal. This contact includes, but is not limited to, forearm, hands, or body check.
    1. EXCEPTIONS:
      1. A defender may apply contact with a forearm to an offensive player with the ball who has his back to the basket below the free throw line extended outside the Lower Defensive Box.
      2. A defender may apply contact with a forearm and/or one hand with a bent elbow to an offensive player in a post-up position with the ball in the Lower Defensive Box.
      3. A defender may apply contact with a forearm to an offensive player with the ball at any time in the Lower Defensive Box. The forearm in the above exceptions is solely for the purpose of maintaining a defensive position.
      4. A defender may position his leg between the legs of an offensive player in a post-up position in the Lower Defensive Box for the purpose of maintaining defensive position. If his foot leaves the floor in an attempt to dislodge his opponent, it is a foul immediately.
      5. Incidental contact with the hand against an offensive player shall be ignored if it does not affect the player’s speed, quickness, balance and/or rhythm.
  3. Any player whose actions against an opponent cause illegal contact with yet another opponent has committed the personal foul.
  4. A personal foul committed by the offensive team during a throw-in shall be an offensive foul, regardless of whether the ball has been released.
  5. Contact which occurs on the hand of the offensive player, while that part of the hand is in contact with the ball, is legal.
    1. EXCEPTION: Flagrant and punching fouls.
    2. PENALTIES: The offender is charged with a personal foul. The offended team is charged with a team foul if the illegal contact was caused by the defender. There is no team foul if there are personal fouls on one member of each team or the personal foul is against an offensive player. The offended team is awarded:
      1. the ball out-of-bounds on the sideline at the nearest spot where play was interrupted but no nearer to the baseline than the free throw line extended if an offensive foul is assessed.
      2. the ball out-of-bounds on the sideline where play was interrupted but no nearer to the baseline than the free throw line extended if the personal foul is on the defender and if the penalty situation is not in effect.
      3. one free throw attempt if the personal foul is on the defender and there is a successful field goal or free throw on the play.
      4. two/three free throw attempts if the personal foul is on the defender and the offensive player is in the act of shooting an unsuccessful field goal.
      5. one free throw attempt plus a penalty free throw attempt if the personal foul is on the defender and the offensive player is not in the act of attempting a field goal if the penalty situation is in effect.
      6. two free throw attempts and possession of the ball on the sideline nearest the spot where play was interrupted if an offensive player, or a teammate, is fouled while having a clear-path-to-the-basket. A clear path to the basket foul occurs if: (i) personal foul is committed on any offensive player during his team’s transition scoring opportunity; (ii) when the foul occurs, the ball is ahead the tip of the circle in the backcourt, no defender is ahead of the offensive player with the scoring opportunity and that offensive player is in control of the ball or a pass to him has been released; and (iii) the defensive foul deprives the offensive team of a transition scoring opportunity. A clear path to the basket foul cannot occur if (i) the offensive player is fouled in the act of shooting or (ii) the foul is caused by the defender’s attempt to intercept or deflect a pass intended for the offensive player with the transition scoring opportunity.
      7. two free throw attempts if a personal foul is committed against an offensive player without the ball when his team has at least a one-man advantage on a fast break and the defensive player takes a foul to stop play.

Section II—By Dribbler

  1. A dribbler shall not (1) charge into an opponent who has established a legal guarding position, or (2) attempt to dribble between two opponents, or (3) attempt to dribble between an opponent and a boundary, where sufficient space is not available for illegal contact to be avoided.
  2. If a defender is able to establish a legal position in the straight line path of the dribbler, the dribbler must avoid contact by changing direction or ending his dribble.
  3. The dribbler must be in control of his body at all times. If illegal contact occurs, the responsibility is on the dribbler.
    1. PENALTY: The offender is assessed an offensive foul. There is no team foul. The ball is awarded to the offended team on the sideline nearest the spot where play was interrupted but no nearer to the baseline than the free throw line extended.
    2. EXCEPTION: Rule 3—Section I—a.
  4. If a dribbler has sufficient space to have his head and shoulders in advance of his defender, the responsibility for illegal contact is on the defender.
  5. If a dribbler has established a straight line path, a defender may not crowd him out of that path.
    1. PENALTY: The defender shall be assessed a personal foul and a team foul. If the penalty is not in effect, the offended team is awarded the ball on the sideline nearest the spot where play was interrupted but no nearer to the baseline than the free throw line extended. If the penalty is in effect, one free throw attempt plus a penalty free throw attempt is awarded.

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Section III—By Screening

A player who sets a screen shall not (1) assume a position nearer than a normal step from an opponent, if that opponent is stationary and unaware of the screener’s position, or make illegal contact with an opponent when he assumes a position at the side or front of an opponent, or (3) assume a position so near to a moving opponent that he is not given an opportunity to avoid contact before making illegal contact, or (4) move laterally or toward an opponent being screened, after having assumed a legal position. The screener may move in the same direction and path of the opponent being screened.

In (3) above, the speed of the opponent being screened will determine what the screener’s stationary position may be. This position will vary and may be one to two normal steps or strides from his opponent.

Section IV—Flagrant Foul

  1. If contact committed against a player, with or without the ball, is interpreted to be unnecessary, a flagrant foul—penalty (1) will be assessed. A personal foul is charged to the offender and a team foul is charged to the
    1. PENALTY: (1) Two free throws shall be attempted and the ball awarded to the offended team on either side of the court at the free throw line extended. (2) If the offended player is injured and unable to attempt his free throws, his coach will select one of the remaining four players in the game to attempt the free throws. (3) His coach will pick the substitute, who may not be replaced until the ball is legally touched by a player on the court. (EXCEPTION: Rule 3—Section V—e.) (4) The injured player may not return to the game. (EXCEPTION: Rule 9-Section II-a-(2)) (5) A player will be ejected if he commits two flagrant fouls in the same game.
  2. If contact committed against a player, with or without the ball, is interpreted to be unnecessary and excessive, a flagrant foul—penalty (2) will be assessed. A personal foul is charged to the offender and a team foul is charged to the
    1. PENALTY: (1) Two free throws shall be attempted and the ball awarded to the offended team on either side of the court at the free throw line extended. (2) If the offended player is injured and unable to attempt his free throws, his coach will select a substitute and any player from the team is eligible to attempt the free throws. (3) This substitute may not be replaced until the ball is legally touched by a player on the court. EXCEPTION: Rule 3— Section V—e. (4) The injured player may return to the game at any time after the free throws are attempted. (5) This is an unsportsmanlike act and the offender is ejected.
  3. A flagrant foul may be assessed whether the ball is dead or alive.
  4. A foul must be reviewed using Instant Replay to confirm it meets the criteria to be ruled a Flagrant (1) or (2).

Section V—Free Throw Penalty Situations

  1. Each team is limited to four team fouls per regulation period without additional penalties. Common fouls charged as team fouls, in excess of four, will be penalized by one free throw attempt plus a penalty free throw attempt.
    1. The first four common fouls committed by a team in any regulation period shall result in the ball being awarded to the opposing team on the sideline nearest where play was interrupted. The ball shall be awarded no nearer to the baseline than the free throw line extended.
    2. The first three common fouls committed by a team in any overtime period, shall result in the ball being awarded to the opposing team on the sideline nearest where play was interrupted. The ball shall be awarded no nearer to the baseline than the free throw line extended.
    3. If a team has not committed its quota of four team fouls during the first ten minutes of any regulation period, or its quota of three team fouls during the first three minutes of any overtime period, it shall be permitted to incur one team foul during the last two minutes without penalty.
    4. During any overtime period, common fouls charged as team fouls in excess of three, will be penalized by one free throw plus a penalty free throw attempt.
    5. Personal fouls which are flagrant, punching, away-from-the-play, or clear-path- to-the-basket will carry their own separate penalties and are included in the team foul total.
    6. Personal fouls committed during a successful field goal attempt or free throw, which result in one free throw attempt being awarded, will not result in an additional free throw attempt if the penalty situation exists.
  2. A maximum of three points may be scored by the same team on a successful two point field goal attempt.
  3. A maximum of four points may be scored by the same team on a successful three point field goal attempt.

Section VI—Double Fouls

  1. No free throw attempts will be awarded on double fouls, whether they are personal or technical.
  2. Double personal fouls shall add to a player’s total, but not to the team total.
  3. If a double foul occurs, the team in possession of the ball at the time of the call shall retain possession. Play is resumed on the sideline, nearest the point where play was interrupted but no nearer to the baseline than the free throw line extended. The shot clock is reset to 24 seconds if the ball is to be inbounded in the team’s backcourt or stay the same or reset to 14, whichever is greater, if the ball is to be inbounded in the frontcourt.
  4. If a double foul occurs with neither team in possession, or when the ball is in the air on an unsuccessful field goal or free throw attempt, play will be resumed with a jump ball at the center circle between any two opponents in the game at that time. If injury, ejection or disqualification makes it necessary for any player to be replaced, no substitute may participate in the jump ball. The jumper shall be selected from one of the remaining players in the
  5. If a double foul occurs on a successful field goal or free throw attempt, the team that has been scored upon will inbound the ball at the baseline as after any other
  6. If a double foul occurs as a result of a difference in opinion by the officials, no points can be scored and play shall resume with a jump ball at the center circle between any two opponents in the game at that time. No substitute may participate in the jump ball.

Section VII—Offensive Fouls

  1. A personal foul assessed against an offensive player which is neither punching or flagrant shall be penalized in the following manner:
    1. No points can be scored by the offensive team
    2. The offending player is charged with a personal foul
    3. The offending team is not charged with a team foul
      1. EXCEPTION: Rule 3—Section I—a. No penalty free throws are awarded.
    4. The ball is awarded to the offended team out-of-bounds on the sideline at the nearest spot where play was interrupted but no nearer the baseline than the free throw line
  2. A personal foul assessed against an offensive player which is punching or flagrant shall be penalized in the following manner:
    1. No points can be scored by the offensive team
    2. The offending player is charged with a personal foul
    3. The offending team is charged with a team foul
    4. Two free throw attempts are awarded to the offended player
    5. The ball shall be awarded at the free throw line extended

Section VIII—Loose Ball Fouls

  1. A personal foul, which is neither a punching or flagrant, committed while there is no team control shall be administered in the following manner:
    1. Offending team is charged with a team foul
    2. Offending player is charged with a personal foul
    3. Offended team will be awarded possession on the sideline, nearest the spot where play was interrupted but no nearer the baseline than the foul line extended, if no penalty exists
    4. Offended player is awarded one free throw attempt plus a penalty free throw attempt if the offending team is in a penalty situation
  2. If a “loose ball” foul called against the defensive team is then followed by a successful field goal, one free throw attempt will be awarded to the offended player, allowing for the three point or four point play. This interpretation applies:
    1. Regardless of which offensive player is fouled
    2. Whether or not the penalty situation The ball can never be awarded to the scoring team out-of-bounds following a personal foul which occurs on the same play
  3. If a “loose ball” foul called against the defensive team is followed by a successful free throw, one free throw will be awarded to the offended player whether or not the penalty is in effect.
  4. If a “loose ball” foul called against the offensive team is then followed by a successful field goal attempt by the same offensive player, no points may be scored.

Section IX—Punching Fouls

  1. Illegal contact called on a player for punching is a personal foul and a team foul. Two free throw attempts shall be awarded, regardless of the number of previous fouls in the period. The ball shall be awarded to the offended team out-of-bounds on either side of the court at the free throw line extended whether the free throw is successful or unsuccessful.
  2. Any player who throws a punch, whether it connects or not, has committed an unsportsmanlike act. He will be ejected following confirmation during review by instant replay and suspended for a minimum of one game.
  3. This rule applies whether play is in progress or the ball is dead.
  4. In the case where one punching foul is followed by another, all aspects of the rule are applied in both cases, and the team last offended is awarded possession on the sideline at the free throw line extended in the frontcourt.
  5. A fine not exceeding $50,000 and/or suspension may be imposed upon such player(s) by the Commissioner at his sole discretion.

Section X—Away-From-The-Play Foul

  1. Away from-the-play fouls, which are defined in Rule 4, Section III(h) on page 18, shall be administered as follows:
    1. A personal foul and team foul shall be assessed and one free throw attempt shall be awarded. The free throw may be attempted by any player in the game at the time the personal foul was committed.
    2. If the foul occurs when the ball is inbounds, the offended team shall be awarded the ball on the sideline at the nearest point where play was interrupted but no nearer to the baseline than the free throw line extended.
    3. If the foul occurs prior to the release on a throw-in, the offended team shall be awarded the ball at the original throw-in spot, with all privileges, if any, remaining.
      1. EXCEPTION: Rule 12-B—Section X—b.
  2. In the event that the personal foul committed is a flagrant or punching foul, the play shall be administered as follows:
    1. A personal foul and team foul shall be assessed and the free throw shooter shall be awarded two free throw attempts. The free throws may be attempted by any player in the game at the time the flagrant foul was committed.
    2. If a flagrant foul—penalty (1) is assessed and the offended player is unable to participate in the game, the substitute will be selected by his coach. The two free throws may be attempted by any of the four remaining players in the game. The ball will be awarded to the offended team at the free throw line extended in the frontcourt. The injured player may return to the game.
    3. If a flagrant foul—penalty (2) or punching foul is assessed and the offended player is unable to attempt his free throws because of injury, the substitute will be selected by his coach. The two free throws may be attempted by the substitute or any of the four remaining players in the game. If the offended player is unable to attempt his free throws as a result of being ejected, any of the four remaining players may attempt the free throws. The ball will be awarded to the offended team at the free throw line extended in the frontcourt. The injured player may return to the game.

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Online Casino Bonuses

Pretty much every online casino offers some sort of bonus to compete for players. The bonus comes in many shape and forms. Some will require bonus codes. Below we will explain the most common kind of bonuses. Check out our site Online Casino with more than 1000 online casinos

No Deposit Bonus

The No deposit bonus is usually received upon sign up. And is an excellent way to try out a different online casino. The no deposit bonus usually comes in 3 different forms:

Cash bonus: A small amount of credits to play for. Free spins: A set number of spins on a certain game or games. Free play: A sum of credits you are allowed to play with within a certain time period.

Due to the bonus being 'free' the wagering requirement is usually pretty high.

What Are the “No Deposit” Bonuses?

The no-deposit bonus is the most popular form of incentive that online casino operators use to attract new members. The reason is simple – you do not have to invest any money to claim the bonus, and the only thing that stands between you and the free-play is the registration process.

In other words, instead of waiting for your deposit to clear before claiming the bonus cash (and the Free Spins), you will be able to play as soon as you set up an account and opt-in for the no-deposit bonus.

What Are the Most Common Types of Bonuses?

The no-deposit bonuses are typically classified as the no-deposit Bonus Cash, the no-deposit Free Spins, Free Sports Bets, and last but not least, Casino Chips.

In some cases, the players might also stumble upon the no-deposit vouchers that can be used outside the casino (Amazon, for example), but these are rare. Also, the operators will sometimes treat you with no-deposit comp points, however, they cannot be used immediately (normally, you will have to collect more before exchanging them) and will therefore not be discussed here.

The no-deposit bonuses and the welcome offers unlocked by the first deposit are not mutually exclusive, and you will be able to redeem both.

The No Deposit Bonus Cash

The no-deposit Bonus Cash is a modest amount of money loaded on your account upon sign-up. It will, of course, not be released until you specifically claim it and agree to the Bonus Terms & Conditions.

The bonus will rarely exceed $25, which should be enough to get acquainted with the casino and meet the wagering requirements, provided you play safe bets.

The No Deposit Free Spins

The Free Spins are a bit more common, and most operators prefer them to the no-deposit Bonus Cash since it is easier to track them. Unlike the funded Free Spins (awarded on deposit), the no-deposit version has a lower monetary value. The bets are fixed, and the number of rounds is between 10 and 20 - significantly lower than the number of spins awarded through the welcome bundle offer on your first deposit.

You should also bear in mind that the selection of slots is limited, and you will not be able to use the spins on just any game. The territorial restriction could sometimes prevent you from claiming the no-deposit Free Spins, but the operator will often provide a suitable alternative.

The No Deposit Free Chip

It is not uncommon to come across a casino with a more customized no-deposit welcome offer, allowing the players to choose between several bonuses, each attached to the different gaming category.

This means that you can opt-in for live casino no-deposit Casino Chips instead of the no-deposit Free Spins and play games that might be more up your alley. The chips can be game-specific or used across all casino tables (poker, roulette, blackjack, baccarat, etc).

The No Deposit Free Bets

Online casinos with sports betting platforms are likely to include Free Bets as a part of their no-deposit promotional program. The value of the bet is usually around $5, which is not spectacular, but it will give you more liberty when selecting the market (as opposed to the no-deposit Free Spins, where you are almost always “stuck” with a single slot).

The Differences Between the No Deposit Bonuses and the Funded (Deposit) Bonuses

While the principle remains the same – the casino grants you a certain amount of cash or free-play that you can use – there are a few essential differences between the two.

Apart from the obvious factor (the deposit), the following elements are where the no-deposit bonus tends to “underperform”:

  • The payout value
  • The maximum level of bet
  • The selection of slots
  • The playthrough rate (or the wagering requirements)
  • Timeframes and expiration dates

The Payout Value

Although it may seem logical, it is not until you check the Bonus Terms & Conditions that you realize that the no-deposit bonus can only generate so much. The payout on the no-deposit Free Spins, for example, is limited to around $100 (sometimes even less, but the amount is arbitrary), while the funded Free Spins can generate up to $500 - $1,000.

Theoretically, you could win more, but the casino will only allow you to withdraw the pre-determined amount.

The good news is that some online casinos reward the new members with the Free Spins on progressive jackpots, in which cases the payout restriction do not apply. Unfortunately, these are not easy to find, especially in the no-deposit version.

The Maximum Bet Level

To avoid potential complaints related to limited payouts and withdrawals, the casino will often resort to limiting the bets. The no-deposit Free Spins wagers are fixed to $0.20 - $5.00, and you will not be able to increase or decrease the amount.

The Selection of Slots

The no-deposit Free Spins tend to be attached to a single slot, whereas the funded Free Spins can be used on multiple slots by the same developer, especially if the welcome offer covers more than just one deposit.

This is not written in stone, and some operators may bend the rules, but you should not get your hopes up.

The Wagering Requirements

Wagering or playthrough requirements represent the total amount that has to be wagered before you can request a withdrawal. The actual requirement rate should be displayed on the casino’s promotional page – alternatively, you can consult the support team.

The no-deposit bonuses are known to have higher wagering requirements than the deposit bonuses. Calculating them is quite easy – for instance, if the casino sets the playthrough rate at x20, it means that this is how many times you will need to wager your bonus before collecting the winnings.

The wagering requirements are not always a part of the deal, and some operators will allow instant withdrawals of the no-deposit bonus winnings.

Timeframes

Once you claim the no-deposit bonus offer, make sure to meet the requirements within the pre-determined timeframe; if you fail to do that, the casino will remove the rest of the bonus cash from your casino cashier. Also, the no-deposit bonus (just like the regular welcome offer) will not be at your disposal forever.

If you do not claim it, the option will disappear from your casino account after a certain period.

The Best Ways to Use the No Deposit Money

Technically, even a small amount of the no-deposit bonus can take you a long way, and the following tips will help you get the most out of the offer:

  1. Check the contribution rate – not all games have the same contribution rate, and while some will help you meet the threshold, others will make little or no difference. The contribution percentages for each of the gaming categories are provided under the Bonus Terms & Conditions.
  1. Use strategy – if you are a skilled blackjack or poker player, used that to your advantage and convert the bonus funds to casino chips. Proficient players can eliminate the house edge and meet the wagering requirements by converting the winnings to new bets in no time.
  1. Go for the favourite – should you decide to claim the free sports bet, keep it safe by avoiding underdogs. The winnings on favourites may be modest, but they are more reliable and likely to help you reach your goal.
  1. Pay attention to volatility and high RTP – there is no reliable strategy for games of chance, and slots are no exception. You can still give yourself an advantage by selecting the games with low or medium volatility and high RTP rate. The volatility refers to how often the game produces payouts – the slots with low to medium volatility will generate smaller yet more frequent winnings, which makes them less risky. The RTP is the average percentage of a bet that the slot will return over an extended gameplay session, which means that you should avoid slots with RTP value under 96%.

How Will I Know Which No Deposit Bonus to Claim?

If you find an online casino that offers multiple no-deposit bonuses always go for the one that matches your skills and interests. Spending your no-deposit bonus cash at the casino table will not do you any good if you only have superficial knowledge about the rules and strategies.

The same goes about wagering your bonus on slots just because they have a 100% contribution rate. Although live games often have a reduced contribution percentage, they are a much better choice for an experienced blackjack or poker player than any game of chance.

Is Claiming the No-Deposit Bonuses a Good Idea?

This depends entirely on your ambitions. The no-deposit bonuses are nothing more than incentives and should be handled as such. They are not designed to make you rich, but you can still turn the bonus into a profit while exploring the casino and everting that it has to offer. One of the major advantages of the no-deposit bonuses is that it gives you a unique opportunity to experience all the ups and downs of the casino, at literally no expense.

Free Spins no deposit

Free spins are a set number of spins on a certain game or games depending on bonus. This may not always be very clear so make sure you read the term and conditions before. Free spins are usually a part of the welcome bonus/sign up bonus but are also commonly seen in the no deposit bonus. You find many free spins no deposit offers on our site

Bonus without deposit

Many of the casinos we recommend have no deposit bonuses and free spins no deposit. Through these, you can get a sum to play for or free spins on a selected slot, immediately after registration and through this, you get the chance to test their casino and see if there is anything that fits you into the taste. If you like this you have the chance to deposit more money and get a so-called registration bonus. With this, you can double, triple or sometimes quadruple your deposit or get up to a certain amount to play for. We hold our thumbs for you!

Wager free bonus

Wager free bonuses as the name suggests are wager free. Which means that you don't have any wagering requirement on that bonus. These are not that common and are usually locked behind a deposit.

Wagering requirement

The wagering requirement is a multiplier. The most common wagering requirement is 35x.

For example, a bonus of 100€ with a 35x wagering requirement has to be turned over 35 times. 35 x 100€ = 3500€.

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